Farfield shadow in lumen scene

UE - Graphics Features - Jul 21, 2025

Shadows in the Lumen Scene from Lumen's Direct Lighting do not match the world when in the Lumen Far Field. This leads to shadows where there should not be any, and missing shadows where there shou ...

When exporting a level sequence (with its associated level) to USD, the asset paths for the reference are different from 5.5 and older

UE - Editor - Content Pipeline - USD - Jul 21, 2025

In 5.6, a referenced asset path looks something like         prepend references = @../../../../../Data/USD/Exports/FN-Main/ExportFolder/Assets/Sphere.usda@ instead of         prepend references = ...

Montage Editor: Mouse Wheel Cannot Scroll to the Bottom of notify section when there are many track.

UE - Anim - Runtime - Jul 21, 2025

When a large number of notify tracks are added in the Montage Editor, the mouse wheel scroll does not allow the user to reach the bottom-most tracks. Only by manually dragging the scrollbar can the ...

Regression with RecomputeTangents on SkeletalMeshes in 5.6

UE - Graphics Features - Jul 21, 2025

Licensee noticed a regression in 5.6 where the non-masked recompute tangents option doesn't work anymore. The option is called "Enabled with no mask" in 5.6 but "All" in 5.5. Under the hood, this se ...

Unable to change Actor Coloration View Modes in PIE

UE - World Creation - Worldbuilding Tools - Jul 20, 2025

When in PIE changing Actor Coloration view modes from the viewport visualisation mode [Liit] -> [Actor Coloration] -> ... Does not update correctly when switching view mode and sometimes isn't corr ...

Structured log automated decimal number tests fail in languages / cultures that use commas instead of periods

UE - Foundation - Jul 17, 2025

The following Localisation Tests in "Engine\Source\Runtime\Core\Tests\Logging\StructuredLogFormatTest.cpp:275" TestLoc(LOCTEXT("Float", " {Float} "), ANSITEXTVIEW(R"(128.25)")); TestLoc(LOCTEXT ...

Performance slowdown when ray tracing is disabled due to SetResidencyPriority

UE - Rendering Architecture - RHI - Jul 17, 2025

When a game is compiled with ray tracing disabled (D3D12_RHI_RAYTRACING=0) and the GPU the game is running on becomes low on VRAM, frame time is negatively impacted and doesn't recover. The D3D12_RH ...

Niagara Regression - Looping particle with Spawn Burst Instantaneous on time 0.0 flickers for a frame between loops

UE - Niagara - Jul 16, 2025

Note: This worked correctly up to UE 5.4, but repros from UE 5.5 up to mainline latest. If a Niagara Emitter is set up with "Spawn Burst Instantaneous" on time 0.0, and the spawned particle(s) have ...

Offset Root Bone Node needs reconstruction from velocities

UE - Anim - Jul 16, 2025

The experimental Offset Root Bone node does not respect velocities, meaning that it does not work when a character is based on a moving platform. The capsule will rotate with the platform, but the r ...