Rename of variables are cancelled if user clicks the variable type menu

UE - Editor - UI Systems - Slate - Apr 3, 2019

Rename of variables are cancelled if user clicks the variable type menu. This occurs if the user has not press enter yet to accept their input and then clicks the variable type menu. I also notice ...

Clear FileItem cache when deleting files to prevent stale cached data

UE - Core - Cpp Tools - Automation Tool Framework - Oct 26, 2022

Should be straightforward, the UDN that reported this deletes all files using the FileItem interface so they can clear out the entry from the cache dictionary but there may be a way to just invalida ...

If user changes the Sprites name template, they will have to click the Extract button twice

UE - Gameplay - Paper2D - Aug 4, 2015

In the Extract Sprites window, if the user changes the Naming Template, they will have to click on the Extract button twice for the sprites to extract. ...

Crash diffing an AnimBP with a node deleted from a State Machine Transition

UE - Gameplay - Blueprint - Mar 10, 2017

Error message: Assertion failed: false [Link Removed] [Line: 1123] Looking for node K2Node_AnimGetter_327 but it cannot be found in provided panels Source Context: 1108 } 1109 111 ...

SharedStructMemory's custom deleter doesn't call ~SharedStructMemory and may result in a memory leak

UE - Engine Scaling - Mass - Jun 10, 2024

FSharedStructMemory uses a custom deleter that calls FMemory::Free, but it doesn't call the destructor. FSharedStructMemory's destructor is responsible for correctly destructing the internal ScriptS ...

Data validation fails after renaming a Blueprint Actor while the Game Features Plugin is enabled

UE - Editor - Jan 31, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Data validation fails after renaming a Blueprint Actor while the Game Features Plugin is enabled. ...

Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted

UE - World Creation - Worldbuilding Tools - Foliage - Jun 14, 2016

Deleting foliage actor from foliage menu removes actors from level viewport, but does not remove them from PIE until editor is restarted. Regression (no) issue (does) occur in 4.11.2 ...

Handle fracturing a destructible mesh when the source mesh has been deleted without a crash.

UE - Simulation - Physics - Destruction - Jul 13, 2015

When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...

Crash duplicating or deleting any component inside of Actor BP if lights or triggers are present

UE - Gameplay - Blueprint Editor - Apr 25, 2017

When duplicating or deleting a component whilst a point light is also a component within an Actor BP, the editor crashes. See callstack for info. This is a regression. Working: 4.15.2 Broken: 4.16 ...