Rename of variables are cancelled if user clicks the variable type menu. This occurs if the user has not press enter yet to accept their input and then clicks the variable type menu. I also notice ...
Should be straightforward, the UDN that reported this deletes all files using the FileItem interface so they can clear out the entry from the cache dictionary but there may be a way to just invalida ...
In the Extract Sprites window, if the user changes the Naming Template, they will have to click on the Extract button twice for the sprites to extract. ...
Error message: Assertion failed: false [Link Removed] [Line: 1123] Looking for node K2Node_AnimGetter_327 but it cannot be found in provided panels Source Context: 1108 } 1109 111 ...
FSharedStructMemory uses a custom deleter that calls FMemory::Free, but it doesn't call the destructor. FSharedStructMemory's destructor is responsible for correctly destructing the internal ScriptS ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098 Data validation fails after renaming a Blueprint Actor while the Game Features Plugin is enabled. ...
Deleting foliage actor from foliage menu removes actors from level viewport, but does not remove them from PIE until editor is restarted. Regression (no) issue (does) occur in 4.11.2 ...
When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...
When duplicating or deleting a component whilst a point light is also a component within an Actor BP, the editor crashes. See callstack for info. This is a regression. Working: 4.15.2 Broken: 4.16 ...