From licensee: Since we integrated 5.5, we are experiencing a crash in AWorldDataLayers::InitializeDataLayerRuntimeStates() on this line check(ActiveDataLayerNames.IsEmpty() && LoadedDataLayerN ...
Enabling raytracing and DirectX12 results in D3D12RHI crash when interacting with the UI or console inside of the editor. User is using the latest drivers and has adequate hardware to run raytraci ...
A crash occurs when trying to use the Mesh Reduction tool for the ScotsPine_01 static mesh from the Open World Demo collection. The assets from this project are usually very processor heavy due to ...
Launching the editor with DX12 from a command window is crashing the engine. Note Crash occurs on Nvidia version 376.19 and does not occur on 376.33 This is a Regression ...
Consider an actor containing a Niagara Particle System Component, which is instantiated from another actor's Child Actor Component. When initializing PIE on a World Partition level containing this s ...
The Unreal Editor will crash whenever you try and build lighting. Crash does not occur in: 4.14.2 - 3241561 ...
If the user switches between two variable types in a struct while the default values are being shown then the editor will crash ...
Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR ...
UPDATE: 1/8/2015 Crash Reporter: [Link Removed] Callstack: <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module> ...
User Description: "I'm trying to implement AI and following zoombapup's Guard AI YT tutorials. Whatever I do within Blackboard crashes the engine. Yes even a single click on Self key. Here's the dum ...