Animated Camera from 3ds Max flips in Unreal

UE - Editor - Content Pipeline - Datasmith - Exporters - Apr 26, 2019

STEAM: Modifying the connection slot numbers can lead to a condition where the lobby is no longer joinable

UE - Online - Apr 25, 2019

Session data no longer updates when the backend tells us our session is full which then limits the ability to modify the session size on the fly. Because of this, joinability will be set on the sess ...

Phat Mirroring does not work correctly

UE - Simulation - Physics - Apr 25, 2019

There are various issues with mirroring in phat. Some issues are:Incorrect transforms(translation rotation and scaling) for both constraints and bodiesModifying un-selected constraints' angular lim ...

Easing Curve Handles are intractable on tracks even if they are not visible

UE - Anim - Sequencer - Apr 25, 2019

Easing curve handles are interactable on tracks that do not support them. ...

FSoftObjectPath properties marked as both Config and Untracked are being tracked

UE - Foundation - Core - Apr 25, 2019

A licensee has found that marking an FSoftObjectPath property as Config and Untracked causes the untracking metadata to be ignored. This is because FSoftObjectPathThreadContext::GetSerializationOpt ...

Animation import with "Force Front X Axis" is broken until a re-import

UE - Editor - Content Pipeline - Import and Export - Apr 24, 2019

Eye Adaptation Material Node Only Functions in Surface Material Domain

UE - Graphics Features - Apr 24, 2019

The Eye Adaptation material node only functions in Surface Material Domain. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473 ...

Using CTRL+W to duplicate multiple components of an actor at once trips an assert

UE - Gameplay - Blueprint - Apr 24, 2019

Attempting to duplicate multiple child components results in an assert being thrown.  ...

Crash when deleting mesh instances of a HISM component

UE - World Creation - Worldbuilding Tools - Foliage - Apr 24, 2019

When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...