When trying to connect to an invalid session in PIE it appears that the connect never times out. ...
Since this is a shipping/distro build and the device must be unplugged from the machine to be used in the hmd, I am unable to get logging. Will try with developer mode on. The following warning is ...
Brush clip slicing doesn't work whenever slicing in Left sided Othrographic view mode. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 6837701), 4.24 (CL - 7095658) ...
Expectations: The samples should only surround the lightmass importance volumes. Imagine if we build a 8K*8K map with lightmap importance volume at the corners of the map, even using stream levels ...
Draw Post Process Material to Render Target cannot use SceneTexture. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 7053642, 4.23 CL# 7062535 ...
[Image Removed] [Image Removed] ...
A SkeletalMeshComponent set to query only physics still interacts with collision. This is a regression from 4.21 Seems to be a side effect from a change to GetCollisionEnabled_CheckOwner ...
Moving from "float" to "FGameplayAttribute" is causing a test to fail. ...
After animating a combo box's parent to move it from off screen into view it will cause the options in the drop down menu to be offset in standalone or New editor window. ...
Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 The OnEditorCameraMoved delegate does not fire in the Animation Viewport. The example project provided by the user is a ...