The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...
If a Blueprint is made from a custom Blueprintable StaticMeshComponent, and that Blueprint is added as a component to another Blueprint, an Ensure is triggered. No Ensure occurs if the custom nativ ...
When trying to make a prefab (using the Convert Selected Components to Blueprint Class method )out of existing blueprints the editor will crash. ...
Editor crashes if a set of sound files provided by a user is played. This occurs in any project that the asset is migrated to. Frequency: 5/5 NOTE If the asset is exported outside of the editor ...
If the user creates a function with local variables and then collapses the variables down into a collapsed graph and then duplicates this collapsed graph the variables in the second graph will be gr ...
A crash is occurring if you collapse a node and name the collapsed graph something that contains an asterisk. The crash occurs if you copy and paste the collapsed graph, then attempt to rename it. I ...
A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...
If a child actor component is placed in a blueprint, that child actor component cannot be individually selected in viewport or scene outliner. ...
If the user uses the simple HMD plug in, then launches on to a device and then follow up by spinning the device a few time the camera will become offset at an odd angle (Reset orientation and positi ...
Currently changing variables like Speed via BP/C++ has no affect. We need to add funcs like SetSpeed that also update the proxy. Would be nice to make the vars private as well. ...