A crash is occurring if you collapse a node and name the collapsed graph something that contains an asterisk. The crash occurs if you copy and paste the collapsed graph, then attempt to rename it. It also occurred by simply right-clicking on the collapsed graph node.
Issue is similar to JIRA UE-41506
Result: Editor crashes.
UE4Editor_BlueprintGraph!UK2Node_Composite::MakeNameValidator() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\blueprintgraph\private\k2node_composite.cpp:320] UE4Editor_Kismet!FGraphNodeNameValidatorHelper::Validate() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprintdetailscustomization.cpp:6004] UE4Editor_Kismet!FBlueprintGraphNodeDetails::OnNameChanged() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprintdetailscustomization.cpp:6019] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintGraphNodeDetails,0,TTypeWrapper<void> __cdecl(FText const & __ptr64)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintGraphNodeDetails,0,void __cdecl(FText const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_Slate!FSlateEditableTextLayout::EndEditTransaction() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:2812] UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyChar() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:722] UE4Editor_Slate!SEditableText::OnKeyChar() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:172] UE4Editor_Slate!<lambda_1c1a6884130f88cc3a30cf556a098b76>::operator()() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4664] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FCharacterEvent,<lambda_1c1a6884130f88cc3a30cf556a098b76> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:232] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_1c1a6884130f88cc3a30cf556a098b76>,FCharacterEvent>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214] UE4Editor_Slate!FSlateApplication::ProcessKeyCharEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4661] UE4Editor_Slate!FSlateApplication::OnKeyChar() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4637] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1473] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:721] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3151] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
error message when install in U.E 5.3 - IS-IN-FCO2-82
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16.3, 4.17.1, 4.18 |
Target Fix | 4.18 |
Created | Sep 20, 2017 |
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Resolved | Sep 22, 2017 |
Updated | Apr 27, 2018 |