Using a Cine Camera actor as a component in blueprints does not expose the Lookat Tracking settings. If you simply place a Cine Camera actor within your scene taken from the 'Modes' tab, you will s ...
Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...
Crash Reporter: [Link Removed] In a code-based project, Editor crashes when packaging for iOS if GameModeBP or other BP is opened. REGRESSION? No ...
I'm not sure which way this one should go, but there is inconsistency with how Self Shadow works when compared to the Direcitonal Light or Point Lights. When Self Shadow is enabled on a Directiona ...
Double-clicking on a camera, which normally takes you to its location, also rotates the camera so that it faces whatever direction you were facing in the viewport prior to clicking on the actor in t ...
When an AI controlled character has a component attached to a socket on it's mesh, MoveTo will move in a sporadic way, making the character move rapidly in random directions on its way to its destin ...
When an object has a component attached that has another component as a child, the nested component is shown as a direct child to the parent object. In the image: The listing in the hierarchy surro ...
When you upgrade your project to a new version of the engine, your Collections are deleted from the Collection setting. ...
GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...
If the user has compiled the VLC Media Player plugin and uses the Platform Overrides to assign VLC player as the default decoder, it will not be applied in a packaged game. ...