Widget 3D Component is not rendering on specific Android devices

UE - Platform - Mobile - Nov 20, 2015

Widget 3D Component isn't rendering properly on the Samsung devices. I've tested on the Samsung Galaxy Note 2, Samsung Nexus S, Samsung Galaxy S3. I'm not having any trouble on the Nexus 5 though. ...

Setting Multi with ETC2 and PVRTC will select ES3.0 as minimum instead of 2.0

UE - Platform - Mobile - Dec 15, 2016

Chris found a bug where if you set Multi, ETC2 and PVRTC will select ES3.0 as minimum texture instead of ES 2.0 ...

Costs of Static Lights on Render Thread

UE - Graphics Features - Jun 9, 2016

A Japanese developer's making a scene that has over 4000 static point lights. They thought the lights don't affect rendering in runtime. But they realized the RenderThread's costs become bigger. I ...

Force feedback effects only play the value at time 0 in curve

UE - Gameplay - Apr 21, 2017

Force feedback effects will persistently play at whatever the value is set at Time 0 in the curve. This does not occur in UE4/Main ...

Cannot convert Spline Meshes to Static Mesh

Tools - May 10, 2017

Cannot convert Spline Meshes to Static Mesh. Note that the repro deals with a case where there is only one mesh along the spline. If you split the spline more, you'll see that the created static m ...

Materials Using the Time node have a different time when used in a widget than those applied to object in the level

UE - Editor - UI Systems - Aug 16, 2017

The time on a material that is used in UMG does not sync up with the time provided in the same material when used on an object in the scene. The time continues to tick up from the time the editor is ...

CPU benchmark value "inf" When using the console command "scalability auto"

UE - Foundation - Core - Nov 9, 2017

When running the console command "scalability auto" on a packaged project, the benchmark for the CPU is returning "inf". Example logs [2017.11.09-14.35.50:583][ 92]LogConsoleResponse: Display: Cu ...

[CrashReport] UE4Editor_HeadMountedDisplay!FDefaultSpectatorScreenController::Helpers::GetEyeCroppedToFitRect() [defaultspectatorscreencontroller.cpp:363]

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. It has also been experienced internally by QA. User DescriptionsUEQA-Juliet Talcott - minimizing Source Context 352 // Eye rect is t ...

Performance hitch when creating widgets with child widgets containing animations

UE - Editor - UI Systems - Feb 14, 2018

When creating widgets that contain child widgets with animations, the performance appears when adding animations via child widgets. If the same amount of animations are created in a widget, the perf ...

Static mesh view can't preview highlight for selected edge when generated lightmap UVs

Tools - Mar 7, 2018

Static mesh view can't preview highlight for selected edge when generated lightmap UVs. I saw a bit of code. The cause of this problem arises because UV data to identify the selected edge is none i ...