Adding assets to a project on a drive that is full still creates the file at the desired location instead of in a temporary location and provides no information as to why the asset is failing to loa ...
White artifacts appear when you have a stationary directional light in your scene with default settings that is casting a shadow, and a skeletal mesh is in that shadow after baking lighting. You wi ...
When using the Event Track to call an event in the Level Blueprint that stops a LevelSequence and then assigns that LevelSequence from another will result in an Access Violation. ...
Foliage does not paint on actors that have "auto generate collision" turned off during import. Regression (yes) issue (does not) occur in 4.12.5 ...
Motion Controllers appear to be jittery if the actor is attached to another moving actor. The Motion controllers shake as the actor is forced to move as it it attached to another actor that is movin ...
Swindow causes a packaged game to become a black screen and become unresponsive ...
The following method dont return false when there is an errorUReimportFbxAnimSequenceFactory::ReimportUEditorEngine::ReimportFbxAnimation ...
UListView, USlider and possibly others don't have ReleaseSlateResources overridden despite having shared pointers to stuff. ...
The nodes in the blueprint editor require a lot of resources to render, causing framerate issues whenever they're being shown. The more that are shown, the worse the framerate issues. While a framer ...
Setting any of the numpad keys to an input command does not execute the command on Linux. ...