FBX: Camera imports to Matinee with skewed position and rotation

Tools - Jan 21, 2016

When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...

Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor

Tools - Jan 9, 2015

Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...

Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered

Tools - Jul 16, 2015

Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered. This does not occur in other Blueprint classes. Additional actions that will collaps ...

Editor shortcuts can cause conflicts with input bindings (PINW)

Tools - Apr 9, 2015

Edit MattK: I think the simplest and safest solution to this is to simply prevent all input from leaving a running play in editor viewport. A user wants to bind CTRL key to crouch, and when they u ...

More clarity for error when spawnables reference level actors

UE - Anim - Sequencer - Jun 20, 2016

More clarity for error when spawnables reference level actors I believe this error is expected as spawnables shouldn't reference level actors, but if not, we can convert this to a bug to resolve th ...

Bilinear Filtering creating Artifacts on Edges of Paper2D Sprites

UE - Gameplay - Paper2D - Aug 23, 2016

A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...

Morph Targets Get Overridden By APEX Cloth

UE - Simulation - Physics - Character - Nov 4, 2016

Using a material element with Apex cloth will override the morph targets so that they have no effect. This issue didn't exist in 4.10 and seems to have been introduced in 4.11 due to the many optim ...

Atmospheric Fog ignoring Hidden Actors option within SceneCapture2D

UE - Graphics Features - Sep 7, 2016

Atmospheric Fog is still being rendered within Render Targets using the 'Hidden Actors' option within a SceneCapture2D actor/component. The show flags for the actor work for Atmospheric fog and oth ...