Changing the Pin Type on the 'Select' node can cause errors with pins that have been split. ...
If the "Allow late joining" option is turned on in Editor Preferences, using the Add Client button in PIE will cause a crash on Exit. Crash happens immediately if using VR Preview ...
Switch between levels in the content browser caused a crash while loading the level. Project On Google Drive: [Link Removed] ...
Crash when exiting standalone. "we have an export that is never getting resolved, this is the export that is causing the mislink error when shutting down the game" Please see UDN post for more info ...
If a blueprint is created from a landscape object, the editor will crash. Frequency: 5/5 ...
Casting to the child of a blueprint using the self reference (as the parent) throws a warning. Then placing a self reference anywhere in the event graph of the child by it's self will cause a crash ...
If the values of the elements in a Tmap are altered for a Tmap that is using a custom struct, the editor will crash on compile. ...
Editing property with InlineEditConditionToggle meta specifier causes the editor to crash. Workaround: Calling Super::PostEditChangeProperty after property changing code prevents crash from occurri ...
Right clicking on a struct node inside a blueprint and selecting the "Find References" option will cause the editor to crash Crash Reporter: [Link Removed] ...
Using Execute Console Command nodes to record and play back a demo is causing a crash in standalone. Using the console commands themselves does not seem to cause the same crash to occur. ...