Landscape can be added as a source in take recorder

UE - Anim - Sequencer - Jan 25, 2021

Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder.  ...

Crash in Standalone When Sub Anim Instance Uses Exposed Variable

OLD - Anim - May 23, 2018

When using a Sub Anim Instance node that uses an exposed variable and another exposed variable in the animation Blueprint that is set as the Instance Class in the Sub Anim Instance node, the editor ...

Removing Aimoffset node from anim blueprint crashes editor

OLD - Anim - Aug 27, 2015

Removing Aimoffset node from anim blueprint crashes editor Frequency: 2/2 crashreporter: N/A ...

Attempting to add or alter custom functions in character blueprint crashes editor upon compile

OLD - Anim - Aug 27, 2015

Editor crashes when adding or adjusting functions within character blueprint. Frequency: 5/5 Crashreporter: N/A Note: Does not reproduce on a new character blueprint, this seems limited to a cha ...

Editor crashes when a floating window PIE command is issued repeatedly

Tools - Oct 4, 2016

After assigning Keyboard Shortcut for New Editor Window (PIE) as "F3" and returning to Viewport and selecting "F3" to open New Editor Window (PIE), continuing to repeatedly press F3 results in the e ...

Using a Short cut to create a local variable in an event graph that does not support them will cause a crash

UE - Gameplay - Blueprint - Oct 12, 2015

If the user creates a shortcut for creating a local variable within the editor preferences and then uses that short cut in the level blueprint this will cause a crash. ...

Adding a Local Variable to a blueprint Construction Script will cause a crash

UE - Gameplay - Blueprint - Dec 18, 2014

Adding a Local Variable to a blueprint Construction Script will cause a crash ...

Editor Crashes When Attempting to Maximize Standalone Window While a Startup Movie is Playing

Tools - Jun 2, 2017

The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...

Adding a Blueprinted custom StaticMeshComponent to a Blueprint results in an Ensure being triggered.

UE - Gameplay - Components - Aug 24, 2015

If a Blueprint is made from a custom Blueprintable StaticMeshComponent, and that Blueprint is added as a component to another Blueprint, an Ensure is triggered. No Ensure occurs if the custom nativ ...

Using the "Convert Selected Components to Blueprint Class" feature on two blueprints will cause a crash

UE - Gameplay - Blueprint - Aug 12, 2015

When trying to make a prefab (using the Convert Selected Components to Blueprint Class method )out of existing blueprints the editor will crash. ...