HLSLCC crashed on parsing UAV related instruction

UE - Graphics Features - Oct 10, 2019

1.glsl_type with image was not fully inited with HlslName field set, causing the crash 2.seems many types of op are not support by current hlslcc, cause error msg. e.g. RWTexture2D.Load[Image Remo ...

Crash when using automated groom import

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2021

UDN customer reported that using automated groom import through Blueprint was crashing. This can probably be reproduced with a Python script using an asset import task with the automated flag set to ...

Some float properties don't export to fbx

UE - Anim - Sequencer - Dec 4, 2017

Export fbx currently exports specific properties that match onto existing maya attributes. Some properties don't match directly but they should still be exported as "custom attributes". ...

Text in Content Menues for 21:9 Ultra-Wide Screen are Stretched

UE - Editor - UI Systems - Slate - Apr 14, 2015

A user has requested further compatibility support for his Ultra-Wide monitor. I attempted to troubleshoot the users issue but we have no ultra-wide in house to test the issue. We lack the document ...

High Quality Gaussian DoF not working on iOS Metal

UE - Platform - Mobile - Sep 2, 2016

The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...

Disabling Bluetooth controllers also disables the Android Back input event

UE - Platform - Mobile - Sep 21, 2018

Disabling Bluetooth Controller support for Android also causes the Back button of the navigation bar to not work properly, as the input event does not fire when it is pressed. Regression?: No This ...

Blend Graph can trigger ensure Bone.IsRotationNormalized()

OLD - Anim - Aug 23, 2019

Using a custom Blend Graph can trigger the ensure Bone.IsRotationNormalized() when source pose is connected to output. ...

Timeline functions do not work inside of Blueprint functions

UE - Gameplay - Blueprint - Dec 20, 2014

I could not repro their issue in main. They supposedly recently upgraded to 4.5. I was wondering if you could divide an conquer, and figure out when we fixed this. **EDIT** Was able to repro in mai ...

Code based interfaces do not appear in Interface selection dropdown

UE - Gameplay - Blueprint - May 4, 2017

When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...

Crash when trying to export unsupported Paragon Skeletal Mesh asset in 4.23

UE - Editor - Content Pipeline - Import and Export - Sep 11, 2019

When the user tries to export the Skeletal Mesh of TwinBlast (a paragon character that can be purchased off the marketplace) in 4.23. As of the time of logging this bug it is not supported in 4.23, ...