Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...
When we switched our project to 5.6.1 This error appeared on build. The compilation of the Mutable assets in the editor is not reporting any issue. ...
Custom Mesh Component > Get Component Bounds gives incorrect bounds > Box Extent User Description: [4.16.1] Using "Get Component Bounds" on a Custom mesh component gives unusual numbers for the Bo ...
This is a continuation of [Link Removed]. The previous ticket changed an Assertion to an Ensure in order to stop a crash from occurring, and stated that a more complete fix would be coming in 4.10. ...
Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...
UGeometryCollectionComponent::EventDispatcher gets registered for events twice, once in UGeometryCollectionComponent::RegisterForEvents() and again in UChaosGameplayEventDispatcher::OnRegister(). Th ...
There have been multiple reports of this issue, particularly from schools, over the last 10 years:https://forums.unrealengine.com/t/invaild-folder-path-with-network-user-drives/283475https://forums. ...
Fields with Maximum resolution are not affecting all leaves of a Geometry Collection on 5.4 and onwards. When calling GetRelevantParticleHandles() a Maximum Resolution field does return all particl ...
Setting an Input type on Modulation Parameter crashes the editor with:Assertion failed: Pair != nullptr [File:E:\SMoyls_UE5_Release-5.0\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 643 ...
When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...