iOS Launch On does not copy content to iOS/TVOS 13 devices

UE - Platform - Mobile - Aug 12, 2019

DeploymentServer fails to transfer the files LogPlayLevel: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Running: F:\UE4-Release-4.23\Engine\Binaries\DotNET\IOS\DeploymentServer.exe ...

CRITICAL: Regression: CRASH: SHOOTERGAME: Client crashes when using ServerTravel command

UE - Networking - Sep 17, 2014

Update (5/4/15): New repro steps using Main (//depot/UE4/Promotable-CL-2535351): 1. Create a new Blueprint project 2. Create 3 new Levels: MainMenu, Lobby, and Level 3. Create 3 new GameModes: Main ...

Unreal Insights - GPU Timers don't show on Graph

UE - Foundation - Insights - Oct 27, 2023

From Customer: UE 5.3 update broke Unreal Insights adding GPU timers into graph tracks. Debugging the code and cross checking with github/p4v I guess it broke in this revision: Timer graphs no ...

[CrashReport] UE4Editor-Slate.dylib!FMenuStack::PostPush(TSharedPtr<IMenu, (ESPMode)0>, TSharedRef<FMenuBase,()

Tools - Dec 1, 2017

This is a longstanding but infrequent Mac crash that has occurred since at least 4.15. Users have not provided any descriptions. Callstack from Log[2017.11.19-04.18.41:283][ 0]LogSlate: Took 0.000 ...

Crash on Mac for some 4.16 users while opening editor, related to Xcode

UE - Graphics Features - May 26, 2017

This is a common crash on Mac in the 4.16 release. The callstack is fairly generic , so it shares similarities with other Jiras such as [Link Removed] and [Link Removed], but this issue is differen ...

Crash when playing a HapticFeedbackEffect_Soundwave

UE - Platform - XR - Aug 30, 2016

Array is -1 indexed, causing a crash. Fix is already in Dev-VR. Integrate to 4.13.1 (CL 3106922) ...

AttachChildren on the client can lose entries

UE - Gameplay - Jan 26, 2016

If a client attaches a scene component to a server authoritative scene component and that server component later has a change in attachment made on the server, the AttachChildren array on the client ...

Crash occurs when executing r.RHIThread.Enable 2 command

UE - Rendering Architecture - RHI - Jan 19, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20379098 Editor crashes with an assertion after executing the command r.RHIThread.Enable 2 ...

Placing meshes on World Partition Grid causes them to load in from any distance

UE - World Creation - Worldbuilding Tools - World Partition - May 26, 2023

This is not a regression as in 5.1.1 the meshes will load and unload in their proper cell squares when entering and exiting the load distance threshold ...

Large brush sizes causes hitching in Landscape Sculpt mode

UE - Graphics Tools - Terrain - Landscape - Jan 19, 2023

In my case I used the erosion brush and smooth brushes.  Not a regression checked in Version: 5.1.0-23058290+++UE5+Release-5.1 ...