Editor crash on level load when bUseActorFolders is true after dragging Actor into another folder in the Outliner

UE - Engine Scaling - Streaming - OFPA - Mar 7, 2023

From licensee: Hello! Our level streaming setup enables the bUseActorFolders on our levels. When moving the Actor into another folder via the Outline, the editor will crash on the next load Assert ...

Some instances spawned by NeagaraDataInterfaceChaosDestruction breaking event will be set location to the world origin

UE - Rendering - Architecture - Niagara - Nov 29, 2024

 The following code can often be found in UNiagaraDataInterfaceChaosDestruction.const int32 ParticleID = ParticleIDParam.GetAndAdvance() - LastSpawnedPointID + 1; The LastSpawnedPointID is usual ...

Path not found during exporting XMPs with the exportXMP command

RS - Alignment - Apr 8, 2026

Found in 2.1.1.11916 (R211). RS fails to export the XMPs when certain settings are remembered in RS (Attached rscofig file). This is a regression and didn't occur in the last RS 2.1 public release. ...

"Render in main pass" setting appears to be ignored when using ES3 and "Render in Custom Depth" is enabled

UE - Platform - Mobile - Jul 17, 2019

it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1 ...

Sequence director fires events multiple times if multiple levels are streaming.

UE - Anim - Sequencer - Nov 7, 2018

The new event track in level sequences fires the number of times that there are levels streaming. ...

Misspelling in Editor Preferences: Experimental

Tools - Sep 16, 2015

UE4.9.1 under Editor Preference3s ->Experimental -> Cooking it says "Iterative cooking for builds launched [form] the editor." Correction: [from] ...

Soft angular constraints solve velocity like hard constraints

UE - Runtime - Simulation - Jul 17, 2025

Soft angular constraints are solving velocity like hard constraints. Instead of swinging back and forth, the affected body just snaps to 45 degrees. Check the steps to reproduce for more details. Th ...

Intermittant motion blur issues in content heavy scenes

UE - Rendering - RHI - Jul 30, 2026

When using the following RHI/Render thread/GT sync configuration:r.OneFrameThreadLag 1r.GTSyncType 1 The previous skinning bone data can be corrupted and introduce visual artifacts on everything us ...

Crash in Android media plugins on Adreno devices with letters in version

UE - Platform - Mobile - Systems - Mar 2, 2022

The logic to check the version number of Adreno devices does not work if there are letters in the version (like Adreno 642L). ...

RootMotion travel distance get affected by ForceAnimRate

OLD - Anim - Nov 24, 2016

A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1. Changing "Root Motion from Montages On ...