FBX & OBJ Files no longer Import with their UVs Depending on Software Used

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...

Assigning a new Collision Channel to an already fractured Destructible will cause a crash

UE - Simulation - Physics - Destruction - Sep 6, 2016

The editor will crash when assigning a new collision channel to an already fractured destructible mesh. Tested in: 4.13 CL-3106830 4.14 Dev-Main CL-3109838 ...

Crash deleting skeleton when it's being used in current level

OLD - Anim - Sep 6, 2016

Crash occurs when the user deletes a skeleton while it is being used in the current level. If the skeleton is not in the loaded level, the crash will not occur. ...

Alembic import causing a crash

UE - Gameplay - Sep 2, 2016

Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...

Persona camera is far away from some skeletal meshes

OLD - Anim - Sep 2, 2016

The default camera location for the Persona viewport will be far away for some meshes. I could reproduce this issue with the SK_Chain_* assets in QAGame, though this doesn't reproduce for other ske ...

In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled

OLD - Anim - Sep 2, 2016

In Persona, when Auto Align Floor to Mesh is disabled, Floor Height Offset has no effect on the scene. ...

Anim to Play setting isn't visible when no mesh is assign to skeletal mesh component

OLD - Anim - Sep 2, 2016

If the user has a skeletal mesh component with no skeletal mesh assigned to it, there will be no Anim to Play setting visible (when Animation Mode is set to Use Animation Asset). Once a skeletal me ...

Landscapes do not render on PowerVR device

UE - Platform - Mobile - Sep 2, 2016

When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...

'Can Jump' functions differently in 4.13

UE - Gameplay - Sep 2, 2016

'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...