Renaming a Struct variable that is used in a Widget BP creates 'Warning: Unknown property in' warnings in the Output Log User Description: I think this should be brought up as these seems to be a ...
If a project that is set to Mobile/Tablet and Scalable 3D or 2D uses StartCameraFade() to produce a fade in effect, the effect will not play in PIE if the editor is closed/reopened. ...
Physics Constraint Component has lost accuracy between Unreal versions 5.2 and 5.4 (and up). When measuring the exact distance between rigid bodies constrained by a Physics Constraint Component, the ...
It is possible to repo this without the exact steps, but that leaves it ambiguous if the camera moved when exiting PIE or not. ...
Repro Rate: 3/3 This is a live issue that has been tested to occur in //UE5/Release-5.1 at CL 23058290. This is also confirmed to not be a regression since this issue also occurs in //UE5/Release- ...
Error message:Assertion failed: !HasAttribute(Name, Group) [File:D:\CHAOS\Engine\Source\Runtime\Experimental\Chaos\Public\GeometryCollection/ManagedArrayCollection.h] [Line: 121] ...
While working on an issue for a user using MacroUVs, I noticed that entering any value into the Required Module with Override Default Macro UV toggled true will cause the Material to stretch and dis ...
Reparenting a widget within it's own event can cause that widget's tree to have null references instead of references to slate widgets. This happens because when a widget is reparented, we remove a ...
After changing the view to columns (by going through Right click < Create Dialogue < View Options < Columns) the Sound Wave Action menu will close out automatically before any options can be selecte ...