Height fog removed in split screen when player1 is facing the opposite direction.

UE - Rendering - Features - Sep 23, 2021

Please see the UDN for a potential fix/workaround description. ...

Mac editor mobile preview crash with MSAA on

UE - Platform - Mobile - Mar 1, 2021

setting  GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...

AbsoluteWorldPosition and PDO not working correctly in SingleLayerWater calculations

UE - Rendering - Features - Oct 1, 2021

The licensee has provided a recommended fix for this issue. Please see the UDN.  ...

Object Load order issue in Blueprint Editor

UE - Framework - Blueprint Editor - Oct 21, 2024

[Image Removed] change FindObject to StaticLoadObject might fix this issue ...

Skeletal Mesh Cloth - Removing cloth collision sources doesn't remove the prerequisite, and the collision sources are not updated

UE - Runtime - Deformable - Mar 17, 2026

[Link Removed] See proposed fix from partner: [Image Removed] ...

Editor crash when an unsupported material domain or blend mode is selected when previewing a Nanite mesh in the material editor

UE - Rendering - Features - Nanite - Aug 27, 2026

Fix in UE6: 56133257 This Jira is for 5.8.3 tracking ...

Hierarchical instanced static mesh LOD is not consistent between eyes

UE - Platform - XR - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Nested inline UObject properties don't expand in Actor blueprint detail panel

UE - Gameplay - Components - May 9, 2016

Customer provides details, including a fix for the problem. See UDN post attached. ...

Category is not stored to Timeline Component

UE - Gameplay - Components - Jan 27, 2016

Category of Timeline Component is not stored. (Reproduced 4.11 Preview and 4.9 too.) ...

Folder Renaming is not Case Sensitive

UE - Editor - Content Pipeline - Content Browser - Mar 28, 2018

Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...