Looks related to [Link Removed], but it appears that something was overlooked. Probably requires a similar fix for the delegate node. ...
The anim curves in the Curves section below the viewport disappear when undoing the renaming of one. This does not occur in 4.16.2 ...
This is a somewhat common Linux crash that has occurred since 4.16. The callstack shares some similarities to [Link Removed] ...
When updating Transform of InstancedStaticMesh by UpdateInstanceTransform, PerInstanceRandom used in Material is updated. With 4.16 does not update the RandomSeed value. ...
I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...
NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them. ...
The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...
When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...
Discovered this while doing RC candidate testing for 4.13 Works fine in all other use cases: Nougat devices that support Vulkan Marshmallow devices that support Vulkan Marshmallow devices that don' ...
Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...