The editor will crash when assigning a new collision channel to an already fractured destructible mesh. Tested in: 4.13 CL-3106830 4.14 Dev-Main CL-3109838 ...
When a non-root component for an actor is moved in the blueprint viewport, that component's PostEditComponentMove function is called. Adding the actor to the main editor viewport and then moving th ...
Editor crashes when removing a widget from the viewport via Event Destruct. This appears to happen when using the Stop button during PIE ...
Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...
Dialog Subtitles display out of order or disappear when called to the screen. The users reporting the issue believe this could be due to the priority of the Sound Waves conflicting with one another ...
When you try to package for Android while Online Framework Plugin and Online Subsystem Steam Plugin, the package fails with: error: undefined reference to 'HtoNL(unsigned int) ...
When a billboard actor passes across a seam in the scene capture cube's output its orientation changes. You can see this by moving the scene capture cube across the scene while watching the render t ...
There are instances where HLODs will either generate a lightmap but not assign it to the correct Lightmap Coordinate index from the target lightmap setting in the HLOD outliner or the Lightmap will ...
Atmospheric Fog is still being rendered within Render Targets using the 'Hidden Actors' option within a SceneCapture2D actor/component. The show flags for the actor work for Atmospheric fog and oth ...