This user's project crashes on opening a level in PIE after adding a variable to a struct referenced in the GameInstance. Note that I had to do this twice to get the crash to occur. The project can ...
Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, we need to return an empty buffer if the procedural sound wave doesn't ...
Packaging a Blueprint project from Windows Binary for Linux fails with the following error: UATHelper: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTo ...
Text/value is not highlighted when selecting slider fields in details This is extremely irritating in cascade and basically breaks usability. Does not occur in 4.11 Tags: Scrub Scrubbing value t ...
If you open a project and immediately go to Edit-> Project Settings -> Collision and expand the Presets dropdown, no scroll bar will appear. This prevents you from being able to see all of the optio ...
If a project is utilizing load/save game features and attempts to print that load/save game's text information to a text box in UMG, the text box will not update in real time. ...
When feeding a 'Static Bool Parameter' through a 'Quality Switch' node within the material editor, the material instance for said parameter does not appear until the 'Params' button is enabled. If ...
Physics Constraint angular visualization are missing in 4.11 This is a regression User Description: Since 4.11 angular constraints of the physics constant are not shown in the viewport. In 4.10 ...
If a custom event has been deleted, the name used on that custom event will not be able to be used on other functions/variables. This can be seen on the video posted here; [Link Removed] ...