Attached Project Crashes When Moving Child Actor Components in Blueprints

UE - Gameplay - Blueprint - May 3, 2016

The editor crashes when moving a child actor component in the blueprint viewport. This has not been reproduced in a clean project, and only seems to be occurring in the user project where they have ...

Read IAP information node causes hang if connection is disconnected

UE - Platform - Mobile - Jan 15, 2016

May 26 19:54:33 A6240 UE4Game[384] <Warning>: [2016.05.26-23.54.33:457][801]LogHttp:Warning: didFailWithError. Http request failed - The Internet connection appears to be offline. [Link Removed] 0x7 ...

Node Comments don't appear until the node is scrolled over after it is entered

UE - Gameplay - Blueprint - Nov 23, 2016

Node Comments don't appear until the node is scrolled over after it is entered This is a Regression. It was working in 4.13.2 but broken in 4.14. User Description: BP node comments hidden until m ...

Blueprint viewport doesn't show the camera preview.

Tools - Feb 3, 2015

Blueprint viewport doesn't show the camera preview. ...

Disabling "Should Be Visible" On a Streaming Level Resets Variable Values

UE - Gameplay - Jan 6, 2017

When disabling "Should be Visible" of a stream level and then enabling it again, the values of variables in a Blueprint that has been placed in a stream level maintain their value in PIE but reset t ...

SequencerActor tag getting added multiple times to a spawnable actor

UE - Anim - Sequencer - Jan 16, 2017

A Spawnable actor gets "SequencerActor" tag on spawn, but this tag addition does not seem to check already assigned tag(s). So the actor can receive SequencerActor tags multiple times. ...

The import option for Remove Degenerates will disable material collision checkbox

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2017

When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...

Shadows of small movable components popping out

UE - Graphics Features - Jan 19, 2017

This must be a regression ...

Changing ColorAndOpacity in Text using AutoKey do not create new keyframe.

UE - Anim - Sequencer - Feb 7, 2017

This is not reproduced in Shadow Color section. Since ShadowColorAndOpacity is FLenearColor and ColorAndOpacity is FSlateColor, this prevents adding new keys in ColorPropertyTrackEditor.cpp FColo ...

Skylight has too much influence on Subsurface Scattering

UE - Graphics Features - May 9, 2017

Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...