Does not crash in 5.4 on same hardware so looks like a regression. Attached Unreal logs indicate source of critical error: 'FARKitCameraOverlayMobilePS' shader uniform expression set mismatched sh ...
Compiling a blueprint successfully displays no information in the Compiler Results window. However, if there are any errors, these will show up. This does not occur in 4.11.2 or 4.12.5. This is a ...
REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3087200 After Generating Proxy Meshes, the meshes in the LOD Actor will still change LODs when it is visible in the level. ...
When you remove an interface from a blueprint and choose to transfer the functions over to the blueprint the functions do not keep their inputs and outputs. Regression: YesWorks: 4.12.5 @ 3039270Br ...
Play rate track does not work when using CreateLevelSequencePlayer Regression: YES Worked: 4.12.5 CL:3039270 Broken: 4.13.1 CL:3142249 ...
Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints This DOES NOT occur in 4.11 or 4.13. Fix from 4.13 will need integration to 4.12. ...
Adding and removing variables to character blueprint slowly builds RAM, this value does not drop until editor is closed and re-opened. Regression (no) issue (does) occur in 4.12.5 ...
If a blueprint has any functionality on tick, the tick event will fire when a blueprint is restored within the editor after closing and reopening a project. Regression (no) issue (does) occur in 4 ...
A crash is occurring when running a custom EQS generator that returns a Point and uses the Add Generated Vector node. This is a regression. No crash occurs with the same setup in 4.12.5. ...
Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump anim ...