Sequential Level Loading in Python causes Crash

UE - Editor - Workflow Systems - Apr 16, 2019

Loading all the levels selected in the Content Browser and running the aforementioned Python script causes the editor to crash Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5 ...

Sorting a Blueprint variable into a subcategory separates variables into separate category structures

UE - Gameplay - Blueprint - Oct 14, 2019

Within the Blueprint Editor, it is possible to create subcategories for variables to be sorted into. Doing so separates variables not nested into subcategories out into standalone, top-level structu ...

Composure DepthElement Not Producing A Picture

UE - Virtual Production - Rendering - Composure - Sep 21, 2020

The user tried to use the composure pipeline and followed what is written in the Documentation. All the elements and nodes written out in the documentation worked as expected with the exception of t ...

Crash occurs when starting PIE on a level containing a FunctionalTest Blueprint and a sub-level with a landscape component in both levels

UE - LD & Modeling - Terrain - Landscape - Oct 23, 2018

Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...

Incorrect foliage color in editor preview when using PerInstanceRandom node

Tools - Mar 19, 2018

When using PerInstanceRandom in the foliage material, the foliage in the editor preview has incorrect "broken" color. In the game preview, color shows up correctly. Reproduced in 4.19.0 CL 3944462 ...

TimeStretchCurve doesn't work in Animation Montage

UE - Anim - Gameplay - Oct 9, 2018

Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve.  Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...

User focus navigation does not respect Wrap setting for Prev/Next

UE - Editor - UI Systems - Oct 11, 2018

Using Tab/Shift+Tab to navigates between all buttons on the player screen instead of the buttons that are constrained within an overlay Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.2 ...

Volumetric Translucent Shadow not showing in game mode

UE - Graphics Features - Sep 8, 2020

Volumetric Translucent Shadow not showing in game mode for versions 4.23-4.25.  Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), 4.23.1(CL 9631420), 4.22.3(CL 7053642). Wor ...

[AI] Nav Modifier Volume inside of a Level Instance does not update navmesh when moved

UE - AI - Navigation - Oct 3, 2023

The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...

BSP brushes get Clipped or Disappear relative to the Surface Normals of a nearby Brush when Deleting/Flipping Faces

UE - LD & Modeling - Modeling Tools - BSP - May 1, 2017

While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...