[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() [d3d11commands.cpp:1500]

UE - Graphics Features - Jul 5, 2018

User comments in crash group:Light exort crashSwarm agent crash.Building lighting 1496 #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) 1497 if (!Buffer) 1498 { 1499 ***** UE ...

Baked materials containing Texture Object are black

UE - Graphics Features - Apr 9, 2019

Using a texture object in material when creating a baked material will result in black material. Confirmed in 4.23 MAIN @ CL 5806859 User also reports "this also applies to the material as seen by ...

Crash on IOS with spotlight shadow

UE - Platform - Mobile - Apr 13, 2023

Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings

UE - Gameplay - Oct 21, 2016

The post processing effects do not update in the Persona Viewport in realtime. They will take effect if the post process setting is disabled and renabled. This is a regression. ...

Post Process Material + Stereo Rendering = Left Eye Black

UE - Platform - XR - Dec 16, 2019

Left Eye Renders black in VR when a PostProcess Material is applied. On Quest Right eye renders post process mat and left eye renders scene, but upsidedown. Also occurs in Packaged Project and/or ...

MeshPaint textures don't work when r.VT.SplitPhysicalPoolSize is set

UE - Rendering Architecture - Mar 21, 2025

Whenever we have a non zero setting for r.VT.SplitPhysicalPoolSize, then mesh painting doesn't function correctly. ...

UDN Bug: ASTC compression becomes greyscale

UE - Anim - Mutable - Feb 13, 2025

Bug reported at https://udn.unrealengine.com/s/question/0D5QP00000tOpXN0A0/using-mutable-plugin-results-in-greyscale-textures-on-android-xr?fromCase=1 ...