Structure FKeyHandle stores an internal index, which is initialized from a static atomic counter in the default constructor: +----- FKeyHandle::FKeyHandle() { | static std::atomic<uint32> LastKey ...
Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trig ...
FRegisterComponentContext::Process() in ActorComponent.cpp iterates over SendRenderDynamicDataPrimitives and calls SendRenderDynamicData_Concurrent() on each. The existing guard checks ::IsValid(Pri ...
When launching Unreal Engine with the Vulkan RHI, SM6 and RenderDoc Auto Attach on Startup enabled, the engine fails to initialize with the error: “A compatible Vulkan Driver is required to run the ...
Editor Utility Widgets (EUW) can be used to script editor behavior. One use case is the automation of asset creation. A licensee has reported that when an EUW is used to create an asset, for as lon ...
This is a common Mac crash occurring in the 4.16.1 release. I have not found any evidence of it occurring on Windows. The callstack closely matches [Link Removed], which was briefly experienced by ...
Users can create project with existing name of "Slack" which causes conflict with existing Slack.h. Call stack is log file. ...
An increasing amount of warning show up in the output log as a widget is pasted into a name space that is part of a widget that has been added to another widget via the user created section. Examp ...
There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...
Slate Widget fails to compile when you add it to a new project. Expected as a user that anything in that default list should be able to be added and compile fine without making any changes. Compil ...