Android projects in 4.22.1 crash on launch with Vulkan enabled. Did NOT reproduce in 4.23 MAIN at CL 6156332 4.22.1 release CL is the same as a related fix for this ( [Link Removed] ) ...
While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – I found that pressing the bookmark attraction Scene keys (1 - 0) does not work as intended if user is in Run mode. ...
Landscape grass map generation crashes if the landscape component in question uses an XY offset map. --------- Fatal error: [Link Removed] [Line: 646] Rendering thread exception: Fatal error: [Lin ...
This is a regression that was introduced by the fix for [Link Removed]. The fix makes an invalid assumption that instances of components whose archetypes are inherited by a non-nativized child Blue ...
When seamlessly traveling, FNetworkObjectList will have its data cleared. However, because FNetworkObjectList::Reset is called before FNetworkObjectList::ResetDormancyState, AllNetworkObjects will b ...
Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels. ...
This is a common crash occurring in the 4.16 release. It seems to be related to applying a material to a mesh that is being used in Foliage. Crash Reports are spread out among many different Crash ...
Compile errors caused by an actor calling a function with something hooked up to a removed parameter can cause that actor to lose it's place in the hierarchy. Typically, the actor will be fixed once ...
When pausing a widget animation by using an event using the event track to pause the animation the editor crashes when you play the animation via PIE or standalone. Tested in 4.15.3 - CL 3450819 4. ...
Continual ensures while playing this user's project: LogOutputDevice: === Handled error: === Ensure condition failed: CurrentDepthTexture [Link Removed] [Line: 650] Stack: UE4Editor-Core.dll!FWind ...