Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...
Crash occurs when building the lighting with any Basic shape in the level. This crash occurs with Niagara plugin both enabled and disabled. This issue does not occur in 4.23 Issue only occurs on M ...
The editor is crashing when trying to open a material function that the user provided. User Quote: One of my material functions crashes the engine when I open the editor for it. It works fine, I ...
This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...
Light Complexity view mode is quite different from document. https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewModes/index.html#lightcomplexity ...
Frequent crash occurs once when building lighting after editing a landscape. I added components to the landscape, sculpted, and flattened it. I wasn't able to reproduce the issue again, so the abo ...
Min roughness in the light settings currently aren't working in the forward shading mode. ...
In Scripted Actions, if you execute a function after using Rename Asset or Duplicate Asset, it will crash. If you do not execute the function it will not crash. ...
Assertion in a packaged build when Light propagation volume is set to 1 ...
'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...