Blueprint CDO contains removed component from parent class. From the AnswerHub post: "It appears that if a component is removed from the C++ class, the CDOs for all of the blueprints remain unchang ...
This is a common crash occurring in the 4.16.2 release. Records indicate this has also occurred in 4.16.0 and 4.16.1, but with less apparent frequency. User DescriptionsJust downloaded, clicking ...
When you use the search bar located under the New Key button in a Blackboard asset, if you attempt to press New Key while you have text in the search field, the editor will crash after you select th ...
Properties that uses DOREPLIFETIME_ACTIVE_OVERRIDE (ex. RepRootMotion ) will also skip replication when an actor channel is newly opened. This means that if the variables on the server side do not c ...
Hello! When importing .mtlx files that contain textures with the same name (but different filepaths), only the first texture is imported. This seems to be due to the function CreateTextureNode() i ...
I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...
Launching onto android causes 1-3 warnings in the output log. I ensured that the mobile device was connected to Epic-Secure. LogTcpMessaging:Warning: Discovered node '00529FEE320A011C0032002F8B3E2F4 ...
Firefox 32-bit Version 52.0.1 This error also occurs in MainRangeError: invalid array length[Learn More] 0943e4e3-83fc-4463-accc-9fd15fd7df6c:157:9 processPackageData blob:http://localhost:53501 ...
The Soft Object Path loading code has special case logic for loading from Play In Editor, which tries to remap paths from the editor version of a map to instead point to an actor in a specific clien ...
After upgrading from UE5.0.3 to UE5.1, we started seeing this error when trying to build Android Development from Visual Studio (VS2022 17.2.1): Running UnrealBuildTool: dotnet "..\..\Engine\Binari ...