TextRender components do not update until blueprint is saved and compiled

UE - Gameplay - Blueprint - Aug 25, 2015

TextRender components do not update when text is changed on compile. The blueprint must be saved, closed, and re-opened for the change to take effect. ...

Editor crashed on opening level blueprint

UE - Gameplay - Apr 10, 2017

I've been unable to reproduce this issue. Once only occurrence so far. I did some other things inside the level in between these steps like pressing play and copying, rotating, deleting objects in ...

UBT crashes when doing an incremental build

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 9, 2017

There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...

Editor crashes while sculpting landscape heavily covered in foliage

UE - LD & Modeling - Terrain - Landscape - Mar 30, 2016

Sculpting a landscape densely covered in foliage crashes editor after freezing. Frequency: 2/2 crashreporter: N/A Additional CrashReporter - [Link Removed] ...

Macro Libraries do not update after rename

UE - Gameplay - Blueprint - Jan 21, 2015

Macro Libraries can only be called by their original name, even after being renamed to something different. ...

SpeedTree SRTs with similar names will not import

UE - Editor - Content Pipeline - Import and Export - Jun 11, 2015

When you import the SRT files for both Broadleaf_Desktop and BroadLeaf_Mobile, the BroadLeaf Mobile Texture Atlas (Diffuse and Normal) will not import. This is a regression, it imported properly i ...

Live Node Previews are broken with Coordinates higher than UV0

UE - Rendering Architecture - Materials - May 18, 2015

User reporting the Live Node Preview in the Material Editor will return only Black in the Node when using any UV other than UV0. Also reproduced in Main Promotable-CL-2552010 & Releases/4.8/Promote ...

Components derived from scene component reset vector location upon closing and re-opening editor

UE - Gameplay - Blueprint - Jun 7, 2016

Components derived from scene component reset vector location upon closing and re-opening editor. This does not happen to scene components or other child components within a blueprint. Regression ...

Create Event dropdown menu disappears after reroute node added to event wire

UE - Gameplay - Blueprint - Sep 16, 2016

The Create Event dropdown context menu disappears after a reroute node is added to event wire. First the node depopulates, then after attempting to repopulate the context menu it removes itself from ...

Shadows Appear when Approached and Disappear when Distant on Movable Objects

Docs - Samples - Sep 21, 2016

While working on writing test cases for content examples, I discovered that the shadow behind certain objects appear and disappear depending on the distance from the camera. This might be similar ...