Memory leak when comparing scale value with 0 on transform. It appears that the memory used by the editor increases by 25-50 mbs while comparing the scale to 0. Regression (no) issue (does) occur ...
When moving a component of an actor instead of the actor itself, the OnBeginObjectMovement delegate from GEngine is not triggered. It should match the behavior of the actor itself and trigger the de ...
If the Class Defaults are selected when compiling an animation blueprint, the will be deselected and the user will be required to select them again. This doesn't occur with anim blueprint nodes. A ...
This is only happening in the Editor Preferences/Project Settings. Hitting the Collapse All option removes everything and leaves the window blank where all of the settings were. Expand all brings th ...
Changing the Use Localized Graph Editor Nodes and Pins setting requires a restart to take effect but doesn't prompt you to restart the editor as other settings that require one do. Regression?: No ...
It looks like the Output Folder definition in the Render Movie option of Matinee is causing an issue when trying to capture Movie, if changed to a shorter file path (Desktop as opposed to Users[User ...
This is a regression exposed at CL 3242934 - QAGame: Adding test content to QA-Sequencer for Override Bindings. Crash does not occur in 4.16. I'm not certain how the content changes are triggering ...
The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...
Using the GetSubPaths command in Standalone does not return any paths. From the answerhub user's research, it seems that CachedPathTree in AssetRegistry.cpp is not being initialized like it is in ei ...
Calling SetIsEnabled on a UMG button in code will prevent any UMG input from being read (can't click other buttons/checkboxes, can't enter text into field, etc). Regression: No - code used does not ...