Simulating the children bodies, but not the parent, of a skeletal mesh imported with a uniform scale not equal to 1, seems to ignore the imported scale, instead using their initial relative location ...
iOS app crashes when cloudsaves are active When attempting to deploy with 4.25 MAIN @ CL 10668484 it fails with error LogPlayLevel: === BUILD TARGET AJ_ioscloudsave OF PROJECT AJ_ioscloudsave WI ...
Comparing static mesh cube, plane, and a paper2d sprite with a lit material it appears that we've changed how we calculate the vertex normals for paper 2d sprites, see below: [Image Removed] ...
Trying to duplicate an emitter from the timeline crashes the editor. This looks to be the result of UMovieSceneNiagaraEmitterTrack not implementing the function SupportsType. ...
Material Instance parameters do not update values when the user does an Undo (Ctrl+Z). An example project is attached. This seem related to [Link Removed]. Found in 4.24 CL#10570792 Reproduced in ...
The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...
Generated from CrashReporter ...
Generated from CrashReporter ...
In Editor, When you remove a return value parameter from a Blueprint Interface function's Output Category. (so there are no return values), it becomes an event. In any Blueprint that implements the ...
Tall menus are flickering that can not do anything with it when windows scaling is set. (Please watch the attached video file) My setup: 3840x2160, 150% scale in the window ...