Unreal Editor can get in an infinite while loop when checking the History of an asset under Perforce.

UE - Editor - Oct 21, 2024

Unreal Editor can get in an infinite while loop when the action Asset->Source Control->History is used in a Blueprint Asset. Reportedly, this issue is only encountered when using the Branches featur ...

GameCenter does not login on Match3 startup on iOS

UE - Platform - Mobile - Aug 23, 2016

When launching on or opening a packaged UnrealMatch3 project GameCenter does not login for the paired account. This causes Leaderboards and Achievements to appear blank. Tested on iPhone6s_6240 OS: ...

Crash with SceneCapture DepthPrepassOptimization enabled

UE - Rendering - Architecture - May 22, 2026

Level asset "Diff against depot" opens P4 Merge tool

UE - World Creation - Worldbuilding Tools - Mar 1, 2024

You can right click a level asset in the editor's Content Browser and do the action Source Control > Diff against Depot. However, this does not provide a useful diff window. It currently opens the d ...

Crash with Assertion failed shortly after launching packaged First Person CPP project on Oculus Mobile - Referencing SparseArray.h:86/87

UE - Platform - XR - Apr 30, 2019

The following assertion throws after the project crashes when playing on the device: Assertion failed: Index < GetMaxIndex() [File:D:/P4Workspaces/Switch_3/Engine/Source/Runtime/Core/Public/Contai ...

[CrashReport]UnrealEditor-DatasmithImporter!FDatasmithImporterHelper::ImportInternal(UFactory *) [DatasmithImporterHelper.cpp:218]

UE - Editor - Content Pipeline - Datasmith - Jul 18, 2022

Generated from CrashReporter ...

Adding a new macro to a Blueprint Macro Library after renaming the first macro causes a crash

UE - Gameplay - Blueprint - Mar 17, 2022

It seems the editor crashes when adding a new Macro to a Blueprint Macro Library. This only occurs if you rename the macro that gets automatically created when you open the macro library to somethin ...

Crash after 'Reparent Blueprint' when renaming component on-top of orphaned inherited component

UE - Framework - Blueprint Editor - May 7, 2024

After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...

Focus mode in the Editor does not handle Actors without PrimitiveComponent correctly, treating them as if they were at the origin (0,0,0), skewing the camera placement.

UE - World Creation - Worldbuilding Tools - Nov 18, 2024

Focus mode in the Editor does not handle Actors without PrimitiveComponent correctly, treating them as if they were at the origin (0,0,0), skewing the camera placement. Some Actors like the WorldDat ...