Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...
If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...
If a user creates a struct blueprint then references it in another blueprint and then deletes the struct while the editor is closed, the referencing blueprint will crash when opened. ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 7 8 DECLARE_CYCLE_STAT(TEXT("AnimSeq EvalCurveData"), STAT_AnimSeq_EvalCurv ...
Using NewObject inside PostInitProperties and creating a BP of the class will cause the editor to crash on PIE if the BP is is set in gamemode defaults ...
On Linux, setting a sound to play as part of an animation will play the sound inside the persona window but does not play the sound in game when the animation plays. ...
Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...
Widget node IsHovered does not register a TouchUp when you TouchDown onto a touchscreen device. It keeps the same x,y coordinates when moving your finger along the screen. I have spoken with Chris ...
If a user uses Alt-tab to change to another window, the ReceivedFocus and LostFocus functions are not called as they would usually be called when using something such as Shift+F1 or Ctrl+Esc. Note: ...
Using simple move to location in sublevels causes the blueprint not to respond or function correctly. ...