I've reproduced this crash in 4.16, 4.17, 4.18, 4.19, and Main. Per licensee: The editor crashes if distance field ambient occlusion is enabled and a viewport is resized to have zero height. Th ...
Crash occurs when the user opens the linked project, which has Hair assets. [Link Removed] ...
If you open the 6 assets that were close unexpectedly it will crashEnemy (Blueprint), Player_BP (Blueprint) and ThirdPersonGameMode (Blueprint) it crashesThe texture and Projectile_Base (Blueprint) ar ...
Adding a Niagara system to a BP_Projectile in a C++ First Person Project and then restarting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 744 ...
Re-ording the Transformpass array results in a crash of the engine. Link to repro video: [Link Removed] ...
Pasting a button element from one Widget Blueprint into a second Widget Blueprint that has had its root Canvas Panel deleted results in a crash. The crash only occurs when the Canvas Panel is delete ...
When adding a child actor component to a Blueprint with the Parent Class set to one of the new Water classes and then placing it in the world, the project will crash on open. This was tested with th ...
When provided sample project is run in PIE, crash occurs after call to SetMaterial() is made in code. Downloadable Project: [Link Removed] CrashReporter: [Link Removed] ...