Packaging a project will fail if a Blueprint is set to be nativized and that Blueprint is not included in a level. REGRESSION: Yes. The project packages successfully in 4.15. ...
REGRESSION: Yes, does not occur in 4.15 In the Retarget Manager, the scrollbar for the Set up Rig section is missing. ...
If the scroll box does not have enough items to cause scrolling, the scroll bar does not show up ...
Always consume mouse wheel for a scroll box does not appear to work when there are not enough items to cause the scroll box to scroll. However, the tool tip says that the mouse input should be consu ...
This bug causes the screen to flicker randomly, even in simple, blank third person project templates. Even the basic starter content, the main editor area is blinking all the time if the user chooses ...
Ensure occurs when setting Wind Method to Accurate in the skeletal mesh editor. There's a similar ensure when you PIE after doing this. This can be bugged separately if needed: [Link Removed] ...
The Editor on Mac does not recognize plugins that are added to a code project via symlink (the plugin code is located somewhere other than in the project's Plugins folder). Xcode properly recognizes ...
Nav Link Components are not respecting transform changes inside of the blueprint's viewport. They will always originate from the Actor's origin point. ...
A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it ...
Clicking on a Behavior Tree decorator that references an Enum blackboard key will crash the editor if that Enum has been altered in the method described in the repro steps. If you set decorators to ...