A model's Capsule Indirect Shadow is visible in Game View, even when a model has "Actor Hidden in Game" enabled. The shadow does not get displayed in PIE. ...
It looks like the change to remove the configuration lock may have changed this behavior, too. It's important to set the configuration to Shipping because otherwise users will ship games accidental ...
A licensee reported that the Player Collision viewmode is not properly showing collision for Instanced Static Meshes. Is there a change they can make to display this collision as well? [Image Rem ...
When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...
Sound cue is looping when stopped on top of the landscape. ...
This problem is caused by the addition of DebugExecBindings every time at startup, so the setting keeps increasing. ...
Expected result is that the Target Gamma slider would apply that calculation to what's being written to it. RT_PostProcess is a RTF RGBA8_SRGB render target being written to by a SceneCapture Acto ...
In the case of "Reimport Base Mesh + LODs", there is no crash. ...
In my 2nd viewport I like to turn Mode Widgets and Selection off. After I turn them off, if I select any actor through the Outliner, both those show flags turn back on in my 2nd viewport. I think a ...
[Link Removed] We should just cache any user-converted pins on the type promotion nodes and make sure to keep those types if they are valid. If they are invalid, then we can orphan them or someth ...