In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...
The licensee was not able to make static meshes with the correctly disabled sections from a skeletal mesh in the current implementation of the "Make Static Mesh" button in the editor. They have prov ...
Undoing Replace Actor on a Level Instance does not properly reload the previous Level Instance. ...
In /Game/ABPLinkingShowcase/Blueprints/Pawn_ABPLinkingCharacter: The character mesh’s root location is lower than the capsule’s lowest point. This is what causes the issue. Based on the event graph, ...
When playing in a split screen local multiplayer game the anisotropic reflections differ between players when looking at the same object. It appears as the anisotropic light scatter is not applied ...
UPoseAsset::SetBasePoseName() does not correctly set the BasePoseIndex when a valid pose name is provided. Regardless of input, the pose defaults back to ReferencePose. Upon inspection of the implem ...
When dragging the Details Panel in a Blueprint across the event graph the editor will crash. [Link Removed] ...
Duplicating Collapsed Graph Nodes that have spaces in the name lose all pin connection links. ...
Japanese language word order mistake in Transition nodes for AnimBP It reads "AからB", but should read "BからA" ...