The Child Actor Component cannot be selected in the Blueprint Editor Viewport. Selecting the Child Actor Component in the Components tab is the only way to select the component. Reproduced in 4.7.6 ...
It seems there's a bug in AIPerceptionComponent that results in information about dominant sense never getting processed and all derived data doesn't get set. DominantSenseID doesn't get set. ...
No selection highlight in ES2. Expected to be able to see what user has selected. Reproduced on windows and mac. ...
This looks to be a system driver bug, but logging here for transparency and future reference. It took me a long while to figure out that the key issue is a conflict during blit between UE4 and the H ...
If a user creates a new project on a Linux machine and specifies the project to be created in a folder outside of the root UE4 directory and /Documents/Unreal Projects/ folder, the project does not ...
When a user compiles a parent blueprint, this error appears in the outpug log for the child blueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited ...
BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When importing a mesh into the editor if there are multiple LOD setup meshes in a single FBX they will not import as a single asset w ...