Odd decimals showing in FPS timeline of Sequencer

UE - Anim - Sequencer - Mar 6, 2017

There are odd decimals when FPS time snapping is set. This seems like a similar issue from UE-41311 This is a regression from This does not occur in //UE4/Main at CL 3334092 ...

Sequencer custom render pass results are incorrect

UE - Anim - Sequencer - MRQ - Feb 10, 2021

As a result of outputting with Roughness set to 0.5 in the material, it is 0.5 in the viewport and a little lower in the render pass output. Viwport [Image Removed] Render [Image Removed] ...

Ctrl+B doesn't browse to asset when Sequencer is open

UE - Anim - Sequencer - Oct 11, 2023

Sequencer- Cannot change multiple selected spawnable's class

UE - Anim - Sequencer - Jul 17, 2024

Only the first selected spawnable actor binding will have its class changed when selecting 'Change Class' from the right click menu. ...

Crash when adding a camera to shot track if a player track has been added

UE - Anim - Sequencer - May 9, 2016

If the user creates a new sequencer for the level that includes the player character and a shot track the editor will crash if a new camera is set as the camera for the shot track. ...

Ensure condition failed: bPlayingBackwards ? (CurrentPosition <= PreviousPosition) : (CurrentPosition >= PreviousPosition)

UE - Anim - Sequencer - May 10, 2022

The problem is caused by the animation sequence playback position being set out of range from Sequencer. The call stack is :  UE4Editor-AnimGraphRuntime.dll!FAnimSequencerInstanceProxy::UpdateAnim ...

Scale is 0.0f when editing a curve with Animation Sequencer.

UE - Anim - Runtime - Jun 6, 2018

There are conditions. ・EnableRootMotion is true. ・Adidive Anim Type is Mesh Space or Local Space. https://udn.unrealengine.com/questions/436446/%E7%89%B9%E5%AE%9A%E6%9D%A1%E4%BB%B6%E3%81%AE%E3% ...

Pause animation does not work at the second preview playback in sequencer

UE - Anim - Sequencer - Jan 25, 2019

This behavior can pause well for the first time playback, but it will not work for the second time. Also, as you touch the seek bar you will be able to pause. ...

Sequencer Path tracks don't work well with physics/velocities

UE - Anim - Sequencer - Apr 4, 2023

The path track does not play well with velocity, and seems to keep the velocity of the movement from the object's initial location and the start of the path. Baking the transform resolves the issue. ...