Set splash screen does not appear to work on the Vive. The splash screen is not shown and the player sees the waiting room ...
If a TMap containing a struct is created in a custom code class, the properties of the struct do not appear when elements are added to the TMap in the Blueprint editor. ...
If an actor blueprint contains a Transform variable, setting that blueprint as the child actor component (CAC) of another blueprint / blueprint instance then updating the transform variable in the o ...
Web browser widget appears to fun at ~24 FPS. The FPS for the editors browser widget is much lower than what is seen on other browsers. ...
Set Resolution Scale Value to 100 returns inf (infinate) value. The resolution returns an incredibly high number (ex: 9,223,372,036,854,775,808) or "inf" ...
When there are a large number of static meshes within the Foliage paint mode, some of the mesh thumbnails are duplicated and do not accurately reflect the correct static mesh to paint as foliage. T ...
Sequencer Audio Tracks keep playing when the game is paused ...
The licensee is setting their game to InputModeUIOnly and ShowMouseCursor in the HUD blueprint resulting in the user interface becoming unresponsive when entering fullscreen on a Mac but not on a PC ...
Reset to default arrow showing up for Bool Variables for black board keys even if value is the default. The Reset to Default arrow is always present ...
GetPlatform node displays the incorrect platform name for tvOS. ...