In the Animation Starter Pack, if you hold down W+A simultaneosly to move Forward/Left OR S+D to move Backward/Right, the character does not face the proper direction and will appear to "slide" acro ...
If two projects are both built using the DebugGame solution configuration, the first project will fail to compile in DebugGame again due to Unresolved External errors. It seems when DebugGame is co ...
When you double-click on a camera in the world outliner to snap to its location, it instead moves the camera from its original position. Found in 4.9.1 binary. Could not reproduce in 4.8.3, this i ...
Users reporting that they cannot preview morph target animations while scrubbing through matinee. They suspect that it may be caused by this update in the release notes: "New: Optimized Matinee Act ...
Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...
Alembic Geometry Cache crash when re-opening the project and a map that contains this asset or adding it to any existing/new levels will instantly crash the editor. This asset works correctly in the ...
When archiving a project in the project launcher (UFE), the project will fail if there are spaces in the folder it's being archived to. ...
UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...
It looks like the Switch On Gameplay Tag Container node stopped working in 4.15. The Switch On Gameplay Tag works fine. ...
When this problem occurs, "MaterialExpression" is null in FMaterialInstanceParameterDetails::GetParameterExpressionDescription. ...