[CrashReport] UE4Editor_Sequencer!FSequencer::Tick() [sequencer.cpp:439]

UE - Anim - Sequencer - Aug 21, 2017

This is a common crash that has occurred since at least the 4.10 release, although there seems to be a gap where it may not have occurred through the 4.12-4.14 releases, but returned with 4.15. Use ...

Level cannot save when compile setting is changed on blueprint present in level

UE - Gameplay - Blueprint - Aug 21, 2017

When using a project that has a blueprint in a level when the project is created, there is an issue that is occurring when you modify the compile settings and attempt to save the level There is an e ...

Fix delegate problems with Blueprints

UE - Foundation - Core - Feb 18, 2015

https://udn.unrealengine.com/questions/236428/bug-blueprints-executing-zombie-code.html Blueprint MyCharacter is based on native class CodeFirstPersonCharacter. CodeFirstPersonCharacter has compone ...

Collision problem in nativized blueprint

UE - Simulation - Physics - Jan 29, 2019

Issue reported by one of our licensee on the Japanese UDN https://udn.unrealengine.com/questions/480660/view.html ...

Setting Fullscreen Mode to "Fullscreen" results in Crash when using 4.23 from source

UE - Rendering Architecture - RHI - Oct 11, 2019

Changing the screen settings to Fullscreen through code or blueprints results in a crash. This only happens in the source version of 4.23 and does not occur in the binary version of 4.23. I have att ...

Editor Crash when changing Default Properties of a TArray of UStucts containing an InlineEditConditionToggle property in Blueprint Parent Class

UE - Editor - Workflow Systems - Apr 5, 2024

This bug causes an editor crash. This crash occurs when changing the default values of a UStructs properties that are used as EditConditions, when they are set to InlineEditConditionToggle within a ...

Global SkyAtmosphere and Clouds Issues (Ambient Light)

UE - Graphics Features - Dec 3, 2024

Ambient Light on Volumetric Clouds from Sky Atmosphere always is calculated as if the clouds are at the north pole of the planet. Using a sphere-shaped Sky Atmosphere and Volumetric Clouds causes t ...

Navigation mesh is generated ignoring collision for ISM added by construction script

UE - AI - Navigation - Apr 15, 2025

When opening a map with ISM in place, NavOctree is not updated because the ISM bounds are assumed invalid and the geometry is not taken into account in the navmesh build.  The following log output i ...

RVT that is set up following the Quick Start Guide shows a flat black texture

UE - Graphics Features - Mar 2, 2021

A user has reported on salesforce that their RVT material is returning black. After following the publicly available Epic Quick Start guide online I encountered the same issue. The ticket was repor ...

Setting a float variable to a value that's beyond the maximum value of a float causes the editor to become unresponsive

UE - Editor - UI Systems - Localization - Nov 12, 2021

When inputting an extreme large value into a float variable that exceed the maximum value of a float, the engine then becomes unresponsive. I tested this with an integer variable and this did not oc ...