This is a bug found by a licensee ...
void UMoviePipelineBlueprintLibrary::ResolveFilenameFormatArguments(const FString& InFormatString, const FMoviePipelineFilenameResolveParams& InParams, FString& OutFinalPath, FMoviePipelineFormatArg ...
Changes to the sort order do not revert the order of inputs on a node when undone. It will change if the node is refreshed or the graph is saved, however. ...
Regression unconfirmed because this is a new feature. This is not a regression for UE. Tested in //UE5/Release-5.3 CL28051148. Update: When attempting to reproduce on Apple Silicon, Bridge opens ...
When the first checkpoint is recorded, the correct array properties will be captured in the LifetimeChangelist. When these array items are later removed and another property on the actor is changed, ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
UObjects returned from "Get Item Children" in a TreeView widget causes an engine crash, due to invalid pointers. User has proposed the following fix: The best fix is probably such: When Slate list ...
If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...
Input Action Events are not included in the list of overrideable functions in the My Blueprints tab. Reproduced in Actor Blueprints and Player Controller Blueprints. This is a regression: overridin ...
Child Actor Component references are not sent to the Server through a Run on Server RPC. Test project attached. Reproduced in 4.9.2 binary and Main (CL# 2758903). ...