When Reimporting a mesh the collision that is created using the methods in the Static Mesh Editor will be wiped if there was not previously setup UCX custom collision. ...
When the user enters immersive mode by hitting f11 and then opens the material editor, (which opens tabbed in the editor underneath the immersive display)The engine crashes when hitting attempting t ...
Setting a UCLASS() macro with the "HideCategories" property will updated after a hot reload but after closing /reopening the editor the hidden category will be visible again. ...
Landscape collision does not properly register if a character collides with it from under the landscape. ...
If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the pare ...
Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...
Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...
Events like OnParticleSpawn, OnParticleCollide, and OnParticleDeath are not triggering in the level blueprint. ...
Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled. The camera appears to behave the same as it would normally, but the actor the viewport is locked to is moved ...
When you attempt to play the user project in Standalone, or Packaging for Windows, the new window will crash and not play the game. Issue also occurs on Mobile. The project will not open. ...