From https://udn.unrealengine.com/questions/444690/redirecting-ustruct-used-as-member-of-userdefineds.html In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassR ...
The Export map will properly be updated but the creation of the import will fail with SourceIndex == INDEX_NONE From MarcA: I'm guessing the import source index is always none for native classe ...
Recent changes in the MeshReductionManagerModule::StartupModule() have introduced issues where it won't respect what reduction modules have been set in the config file. This is a big issue for plugi ...
Provide a way for licensees to set a custom class for DataLayerInstanceWithAsset. ...
Specification here: [Link Removed] Which is mirrored in engine in FD3D12DynamicRHI::Init (for example): [Image Removed] However, FWindowsPlatformMisc::ChooseHDRDeviceAndColorGamut always returns ...
During gameplay when the view target camera's aspect ratio is not exactly the viewport's aspect ratio, the presence of rendered debug draw elements (DrawDebugArrow, etc) makes the viewport's rendere ...
When an animation is currently blending out due to automatic blend out or GameplayLogic, further StopMontage with specific BlendOut will not update the time to blend out of the current blending out ...
An error populated the output log when Compiling an AIController Blueprint Class with an AIPerception Component. This is not a Regression, as it Occurs in //UE4/Main. ...
I didn't check with the debugger, but I suspect this is caused by: void UMoviePipelineExecutorJob::OnDuplicated_Implementation() { UserData = FString(); When the queue is loaded, each job is dupl ...