This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced. ...
Quote from the UDN: This is easily fixed with a conditional in bool FBlueprintEditor::ConvertFunctionIfValid(UK2Node_FunctionEntry* FuncEntryNode) which we've done locally, but should probably be ...
A 'user-created' widget in the body of an Expandable Area of an Editor Utility Widget causes a crash, after selecting 'Run Editor Utility Widget'. ...
REGRESSION No, occurs in 4.14.3 Ensure occurs if the user clicks on the floor mesh in the Animation Blueprint viewport. ...
Verify that inertial scrolling works in the ScrollBox and the ListView on touch devices. We have reports that it isn't working in 4.9, it may have been fixed since then, or not be as smooth as it c ...
Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...
REGRESSION: Yes, does not occur in 4.15. In Persona, no bones appear in the Connected Bones dropdown. Also occurs in Main CL 3298251. ...
Some components duplicated by Sequence Recorder Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...
REGRESSION: No, occurs in 4.15 as well Crash occurs when press Ctrl+Tab when the Project Browser is open. I did not crash if I tried this when in the editor itself. ...
When the user applies an additive base pose to a pose asset, the mesh does not update in viewport. This issue occurs in 4.15 and 4.16. ...