Functions within timers are not being fired off in widgets when set of the default cursor (Standalone mode)

UE - Editor - UI Systems - Mar 2, 2015

If a user has a custom cursor that uses timers that call a function in 4.7, the functions will not run when that widget is applied as the default mouse via the Edit > Project Settings > User Interfa ...

Widget component Navigation does not appear to work with "Recieve Hardware Input" set to true

UE - Editor - UI Systems - Aug 31, 2017

Widget component Navigation does not appear to work with "Recieve Hardware Input" set to true. When using the arrow keys to navigate the menu, the focus does not change as it would in the 2D equival ...

Mouse buttons become depressed once Set Keyboard Focus is run on a 3D widget

UE - Editor - UI Systems - May 18, 2015

If a user is holding down a button on the mouse and the Set Keyboard Focus node from blueprint is called on a 3D widget, the button that is being held down on the mouse is reset to the 'Released' po ...

LIVE: Multi Line Editable Text BOx in UMG does not wrap text to a new line

UE - Editor - UI Systems - Oct 24, 2014

When setting up a UMG HUD system, the Multi Line Editable Text box component will accept text, but all text entered is on a single line with a horizontal scroll bar rather than wrapping to a new lin ...

Unable to copy tracks from UMG animation to another animation

UE - Anim - Sequencer - Jan 27, 2023

In UE5.0 it was possible to paste Tracks from one Animation to another, but from UE5.1 this fails with the message "Can't paste section. No selected tracks to paste sections onto". The attached pro ...

Issues with Convert Selected Actor to Blueprint Class (previously Replace with Composited Blueprint)

UE - Gameplay - Blueprint - May 14, 2015

A licensee on UDN brought up some issues with "Convert Selected Components to Blueprint Class". After investigating a bit, it seems there's been some regression compared to what could be done with " ...

Editor becomes unresponsive after clicking off of a Widget when the input mode is set to UI only

UE - Editor - UI Systems - May 19, 2015

If the user sets the input mode to UI Only and then clicks on the screen in an empty area (so that it captures the mouse) the user will no longer be able to add any input of any kind and must use th ...

UMG Crashes When Using "Create Dynamic Material Instance" With An Optional Name Twice

UE - Editor - UI Systems - Feb 17, 2020

When using an Optional Name parameter in Create Dynamic Material Instance while using the same Optional Name twice in UMG the engine crashes. I have tested this in a actor blueprint that applies th ...

When Creating a widget that is used for the default drag image it starts in the top left and slides to the mouse position

UE - Editor - UI Systems - Jul 10, 2018

Default drag image appears to be offset when using a widget that is created just prior to clicking and dragging. The image starts in the top left and then slides towards the mouse. ...

Event On Animation Finished for UMG does not fire off until a few seconds after the animation in complete

UE - Anim - Sequencer - Oct 19, 2015

The event "On Animation Finished" does not fire off until a few seconds after the animation is over. ...