Following code fixes this issue in FQuadricSkeletalMeshReduction::ReduceSkeletalMesh Section.ChunkedParentSectionIndex = bIsChunkedSection ? CurrentParentSectionIndex : INDEX_NONE; // ...
Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...
If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...
Trigger volumes do not detect overlap events. Tested in //depot/UE4/Promotable-CL-2394966 ...
Creating a second Strategy Game project, and leaving it as the default name (StrategyGame2) will prevent it from being compiled. The compile fails because the files are not properly renamed to match ...
Project browser creates nested scroll bars when you have a lot of projects ...
In the Turn Based Strategy example from Learn tab, pressing PIE causes several pawns to appear far above and away from the intended floor tiles. ...
The editor crashes when moving a child actor component in the blueprint viewport. This has not been reproduced in a clean project, and only seems to be occurring in the user project where they have ...
Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...