unusual occlusions when taking high-res screenshots

UE - Graphics Features - Dec 15, 2014

Unusual ghosted images/occlusions appear on highres screenshots ...

Invalidate and Generate Project ID do not function

Tools - Dec 15, 2014

The Project ID settings, Generate and Invalidate, do not change the Project ID. ...

Clicking a link from an unconnected reroute node compile error switches focus to the Level Editor tab

UE - Gameplay - Blueprint - Dec 21, 2014

Empty reroute nodes lead to an error on compile with links that switch focus away from the BP Editor tab and onto the Level Editor tab when clicked. ...

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project

UE - Gameplay - Jun 24, 2015

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project. The user reporting this reports a memory leak and crash, but I have not been able to reproduce that in partic ...

Trigger class bp doesn't recognized custom Object Collision settings for overlap

UE - Gameplay - Sep 11, 2015

Trigger class bp doesn't recognized custom Object Collision settings for overlap User Description: When I place a trigger box in the world it blocks the player. I have it setup up so that the pla ...

Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus

Tools - Sep 26, 2015

Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...

Expose on Spawn Variables disappear after connecting promoted Class Variable on SpawnActor from Class node

UE - Gameplay - Blueprint - Aug 10, 2016

The 'Expose on Spawn' inputs when calling the SpawnActor from Class node disappear if you promote the Actor Class to a variable. You would think that as long as the promoted variable is referencin ...

Landscape Tessellation shadow depth performance cost higher than expected

UE - LD & Modeling - Terrain - Landscape - Aug 23, 2016

Using tessellation on Landscapes causes a greater impact in performance than what is expected. In the screenshots provided there is a comparison between tessellation disabled and flat tessellation ...

Enum Variable Cannot Accept Code-Based Enums

UE - Gameplay - Blueprint - Feb 24, 2016

Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...

Linux client and listen server hangs on GameThread when decoding voice chat

UE - Networking - Sep 16, 2016

The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...