Stacked Material Nodes become difficult to read

UE - Rendering - Architecture - Materials - May 13, 2015

Material Nodes, particularly Constant Vector 3s and Texture Samples, become difficult to read when users overlay them like stacked cards. [Image Removed] Also reproduced in Main Promotable-CL-2548 ...

CrashReporter Client has no options to close without sending

UE - Foundation - Core - CrashReportClient - Jun 9, 2016

The options to close the CrashReporter window without submitting the crash report are no longer available. I suspect this was an intentional change for Paragon ([Link Removed]), however this is not ...

Scaling a SceneCapture2D from Default Scale will cause Decals to Disappear in the Render Target

UE - Graphics Features - Dec 6, 2016

When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...

Long delay when multi-selecting bodies in PhAT viewport

UE - Simulation - Physics - Dec 9, 2016

REGRESSION Yes, does not occur in Release-4.14 at CL 3215883 When multi-selecting bodies in the PhAT viewport, there is a significant delay between the user clicking and the editor registering the ...

Some settings in a Timeline do not dirty the blueprint upon being changed

UE - Gameplay - Blueprint - Jan 16, 2017

When the following settings are changed in a Timeline in a Blueprint, the blueprint is not dirtied, meaning that the changes won't be compiled or saved upon playing or using Save All. Length Use La ...

Crash When Trying to Draw a Material to a Render Target where Source Material is using AlphaComposite + Unlit Mode

UE - Graphics Features - Feb 22, 2017

The issue occurs when trying to Draw a Material to a Render Target where the source material is using AlphaComposite + Unlit mode. This is an attempt at the solution proposed by Ryan Brucks to allow ...

Mesh vanishes on BP compile (components created by components issue)

UE - Gameplay - Blueprint - Mar 29, 2017

When a mesh is declared in a custom component class and that component is added to an actor class, compiling a blueprint based on the actor class will cause the mesh set in the component to vanish i ...

Flight stick input is not read consistantly

UE - Gameplay - Input - Apr 3, 2017

When using a flight stick as a raw input device, GenericUSBController Button # blueprint events will sometimes not be registered when clicked. In local testing, this occurred roughly once for every ...

Scroll bar jumps to the top of the window when changing Output Log 'Categories' checkboxes

Tools - Aug 8, 2017

When the Categories dropdown is changed in the Output Log, the scroll bar will jump to the top of the page. This does not match the behavior of using the search bar which will keep the scroll bar a ...

Blueprint Diff tool fails to find nodes deleted from an Anim BP and also shows the incorrect State Machine rule

UE - Gameplay - Blueprint - Aug 24, 2017

When using the Blueprint Diff tool to diff an Animation Blueprint, it fails to find nodes that have been deleted from a State Machine rule. It also fails to show the correct State Machine rule when ...