Attenuation wireframes not visible if the attenuating actor is selected on PIE exit

UE - Gameplay - Jan 27, 2017

REGRESSION No, occurs in 4.14. If the user has an attenuating actor selected while they go through a PIE session, the attenuation wireframes will not be visible when they exit PIE. They will need ...

Multi-Line Text metadata not available if Text variable is created in a Blueprint

UE - Gameplay - Blueprint - Feb 20, 2017

The Multi-line Text metadata specifier is not able to be set in a Blueprint. This means that text variables that are created directly inside of a blueprint cannot have this specifier set and cannot ...

DoNotCreateDefaultSubobject is not recognized when an actor is duplicated

UE - Foundation - Core - Mar 17, 2017

Adding DoNotCreateDefaultSubobject to a class after placing an instance of that class in the viewport will fail to be recognized when duplicating the placed instance. This is not a hot reload issue ...

Backspace Key not activating when working with 3D Widgets

UE - Editor - UI Systems - Mar 27, 2017

Backspace Key not activating when working with 3D Widgets and will not be called when working with the Widget Interaction component. User says they are having a similar problem with the enter key in ...

FVector::Normalize does not set Vector to (0,0,0) upon failure, as described

UE - Foundation - Core - May 24, 2017

The FVector::Normalize function states in its comment that if given a vector that is too small to be normalized, it will set it to 0,0,0 and return false. The function only returns false and does no ...

Map load stalls in texture streaming code

UE - Graphics Features - Jun 13, 2017

A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...

Yellow 'Revert to Default' arrow disappears when not on screen

Tools - Jul 20, 2017

When a details value is changed, the yellow 'Revert to Defaults' arrow next to the changed value will vanish if the changed setting is scrolled off screen. This also prevents the arrow from reappea ...

No Blueprint compile warning with an improperly copied component reference

UE - Gameplay - Blueprint - Sep 19, 2017

When a blueprint's component reference is copied and pasted into a blueprint that does not have the copied component, the blueprint with the copied reference compiles Note: This occurs when the cop ...

BP node value changes if function parameter default value changes.

UE - Gameplay - Blueprint - Nov 2, 2017

When a C++ function parameter has a default value, changing the default value will change any blueprint node of the function where the value is manually set. Regression: Yes - changing the default ...

meshes from 3ds Max which have custom pivots do not reappear in the level after undoing a delete action

UE - Editor - Content Pipeline - Datasmith - Exporters - Mar 29, 2018

There is an issue occurring where meshes from 3ds Max which have custom pivots from a datasmith import do not reappear in the level after deleting them and then undoing the delete action. The mesh d ...