The Ellipsis overflow method on text widgets can cause an ensure to trip as a result of a render batch being sent with no indices. We could guard against this in SlateRHIRenderingPolicy by checking ...
When a property is created in this way, a local variable with a Private flag is generated. Since such a variable is generally not desirable, it would be better to remove the Private flag upon pastin ...
In packaged builds exclusively, a square pattern can appear in the Landscape geometry normals, aligning with the edges of the tiles. Visualizing the GBufferA does not show much, as the variation is ...
REOPENED NOTES: Crash Reporter: [Link Removed] Test Project: [Link Removed] Open project and press Play: Editor will crash. User reports this being due to sequential animations not being the sam ...
Opening a specific particle system crashes the editor. If the particle system is used within a level and the level is played, the editor will crash with no callstack. Logs are attached. Frequency: ...
User is experiencing a situation where he gets this window 200 times and no way to get out of it with a single click. ...
Crash when renaming assets from the Persona asset browser [Link Removed] [Link Removed] LOG IS ATTACHED ...
The changes made to the values for a transform variable setup in a blueprint will not show up in a child BP until the yellow arrows is pressed to reset to default. Other variable types update autom ...
If a player on a dedicated server attempts to possess a feshly spawned pawn, the blueprint must have an unpossess node just before the possess node to be able to possess the pawn. This is not the ca ...
With 'Use Small Toolbar Icons' checked in the 'Editor Preferences', the 'Back' button within the 'Project Launcher' disappears. The expected would for the button to get smaller and not vanish entir ...